Crayonbird
Menu

Maths Arcade

Maths you can play

Ten games, flashcards, tricks and a daily challenge for ages 4 to 16. Every answer gets instant feedback and a hint that teaches the strategy, not just the answer.

Games
10
Levels
50
Ages
4–16

Maths Arcade

Games

Each game has levels with age guidance and gets easier or harder as your child plays.

Show games for

Make Ten

Pop the bubble that makes 10: number bonds from 5 to 100, then decimals.

Ages 4–1210 questions per round

Shape Builder

Name shapes, count sides, find lines of symmetry and fill tangram puzzles.

Ages 4–1210 questions per round

Place Value Builder

Build numbers with ones, tens, hundreds and thousands blocks, then decimals.

Ages 5–1210 questions per round

Money Shop

Pay the exact price and work out the change, in your own currency.

Ages 5–1210 questions per round

Clock Match

Match clocks, digital times and words, then work out how long things take.

Ages 5–1210 questions per round

Number Line Frog

Hop the frog along the number line to add and subtract, all the way to negatives and decimals.

Ages 5–1310 questions per round

Balance Scale

Find the mystery number that balances the scale, from missing numbers to equations.

Ages 5–1610 questions per round

Fraction Pizza

Run a pizza shop: make, name and compare fractions, then find fractions of amounts.

Ages 6–1210 questions per round

Times Table Race

Race Crayo to the finish by answering times-table facts. You choose the tables.

Ages 6–1410 questions per round

Mental Maths Sprint

60 seconds of quick-fire mental maths that gets harder as you go. Beat your best!

Ages 6–1660-second rounds

Learn the facts

Flashcards, tricks and the daily challenge

Remember the facts and understand the strategies behind them.

Maths flashcards

Number bonds, times tables and more — the cards you need come back at the right time.

Ages 4–16

Maths tricks

21 strategies step by step, with pictures that show why they work.

Ages 5–16

Brain zone

Reasoning puzzles

Problem-solving puzzles and brain teasers: patterns, sequences, logic grids and more.

Brain zone

Twelve kinds of reasoning puzzles — patterns, shapes, logic and codes — with instant feedback, hints and the rule explained every time.

Ages 5–16

Sequences

What comes next? Patterns of pictures, shapes and numbers.

Ages 5–16

Odd one out

Which one doesn't belong? Pictures, shapes, numbers and words.

Ages 5–16

Analogies

A is to B as C is to … ? Find the change and use it again.

Ages 6–16

Rotation

Which one is the same shape, only turned? Flat shapes and 3D blocks.

Ages 6–16

Mirror images

Which picture is the reflection in the mirror line?

Ages 5–16

Cube nets

Fold flat shapes into cubes in your head.

Ages 8–16

Sudoku

Picture sudoku for little ones, then 4×4, 6×6 and 9×9.

Ages 5–16

Maths cages

Fill the grid so each cage makes its target number.

Ages 7–16

Logic grids

Use the clues to work out who has what.

Ages 7–16

Code paths

Program Crayo with arrows to reach the goal.

Ages 5–14

Spot the rule

Things are sorted into groups. What's the sorting rule?

Ages 6–16

How it works

How the arcade teaches

  1. See it

    Ten frames, number lines, blocks, coins and pizzas show what the numbers mean.

  2. Try it

    Instant feedback on every answer. A wrong first try gets a clue to have another go.

  3. Learn the trick

    Hints teach a strategy, like making ten, splitting or doubling, and link to a step-by-step lesson.

  4. Grow

    Questions adapt inside each level. Stars and progress show up in the parents’ dashboard.