Make Ten
Pop the bubble that makes 10: number bonds from 5 to 100, then decimals.
Maths Arcade
Ten games, flashcards, tricks and a daily challenge for ages 4 to 16. Every answer gets instant feedback and a hint that teaches the strategy, not just the answer.
Maths Arcade
Each game has levels with age guidance and gets easier or harder as your child plays.
Pop the bubble that makes 10: number bonds from 5 to 100, then decimals.
Name shapes, count sides, find lines of symmetry and fill tangram puzzles.
Build numbers with ones, tens, hundreds and thousands blocks, then decimals.
Pay the exact price and work out the change, in your own currency.
Match clocks, digital times and words, then work out how long things take.
Hop the frog along the number line to add and subtract, all the way to negatives and decimals.
Find the mystery number that balances the scale, from missing numbers to equations.
Run a pizza shop: make, name and compare fractions, then find fractions of amounts.
Race Crayo to the finish by answering times-table facts. You choose the tables.
60 seconds of quick-fire mental maths that gets harder as you go. Beat your best!
Learn the facts
Remember the facts and understand the strategies behind them.
Number bonds, times tables and more — the cards you need come back at the right time.
Brain zone
Problem-solving puzzles and brain teasers: patterns, sequences, logic grids and more.
Twelve kinds of reasoning puzzles — patterns, shapes, logic and codes — with instant feedback, hints and the rule explained every time.
How it works
Ten frames, number lines, blocks, coins and pizzas show what the numbers mean.
Instant feedback on every answer. A wrong first try gets a clue to have another go.
Hints teach a strategy, like making ten, splitting or doubling, and link to a step-by-step lesson.
Questions adapt inside each level. Stars and progress show up in the parents’ dashboard.