Learning programmes
A clear path, one short lesson at a time
Pick a programme and follow the path: learn, practise, play, then a quick check-up at the end of each unit. Every practice is new and marked instantly.
Ages 3–5
Little Learners
Ages 3–5: counting, shapes, first sounds and first words, one tiny step at a time.
Ages 6–11
Kids
Ages 6–11: maths paths for every school year, reading and writing, science and puzzles.
Ages 11–16
Brainteen
Ages 11–16: maths foundations, exam skills, science, logic and study skills.
How programmes work
Step 1: Find the right start
A short check-up suggests a programme and a level. You can always change it.Step 2: Learn, practise, play
Each 5–10 minute lesson has a learn card, practice marked instantly and often a quick game.Step 3: Check-ups unlock the next unit
Pass the unit check-up to move on. Stars and progress are saved for grown-ups to see.
Not sure where to start?
Take a 10-minute check-up. It adapts to the answers and suggests the right programme and level.
Find the right levelQuestions grown-ups ask
How long is a lesson?
Most lessons take 5 to 10 minutes: a short learn card, practice that is marked as you go, and often a quick game. Little and often works best.
Do children need an account?
A grown-up signs up and adds a child profile; children never need an email or password. Class students sign in with their class code and PIN.
Is the practice the same every time?
No. Every practice step is generated fresh, so a child can repeat a lesson as often as they like and still get new questions.
Can I see how my child is doing?
Yes. The parent dashboard shows each programme, the level, stars, when your child last practised, and the skills that are going well or need more work.
Can I print the lessons?
Lessons are made for the screen, but every practice sheet can also be printed from the worksheet maker.