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Learning programmes

A clear path, one short lesson at a time

Pick a programme and follow the path: learn, practise, play, then a quick check-up at the end of each unit. Every practice is new and marked instantly.

Ages 3–5

Little Learners

Ages 3–5: counting, shapes, first sounds and first words, one tiny step at a time.

Crayonbird Phonics

Listening and sound play · First sounds · Digraphs and trigraphs …

Ages 3–7 · 6 levels · 165 lessons

Number Sense

First numbers · Counting to 10 · Shapes and patterns …

Ages 3–5 · 4 levels · 42 lessons

First Reading & Writing

Letters and sounds · First words · Stories and sentences

Ages 4–6 · 3 levels · 30 lessons

Ages 6–11

Kids

Ages 6–11: maths paths for every school year, reading and writing, science and puzzles.

Maths path, ages 6–7

Numbers to 20 and beyond · Adding and taking away to 20 · Time and shapes …

Ages 6–7 · 4 levels · 40 lessons

Maths path, ages 7–8

Numbers to 100 · Taking away and checking · Times tables 2, 5, 10, 3, 4 …

Ages 7–8 · 4 levels · 40 lessons

Maths path, ages 8–9

Times tables 3 to 9 · Multiply and divide · Fractions and time …

Ages 8–9 · 4 levels · 41 lessons

Maths path, ages 9–10

All the times tables · Four operations · Fractions and percentages …

Ages 9–10 · 4 levels · 40 lessons

Reading & Writing

Spelling patterns · Reading for meaning · Words and sentences …

Ages 7–10 · 4 levels · 40 lessons

Science Explorers

My body · Animals and habitats · Weather and seasons …

Ages 5–8 · 4 levels · 35 lessons

Puzzles & Logic

Spot and find · Number puzzles · Logic

Ages 6–11 · 3 levels · 30 lessons

Ages 11–16

Brainteen

Ages 11–16: maths foundations, exam skills, science, logic and study skills.

Maths Foundations

Number · Algebra · Ratio and percentages …

Ages 11–14 · 6 levels · 60 lessons

Exam Maths Skills

Number · Algebra · Proportion and finance …

Ages 14–16 · 5 levels · 50 lessons

Science Lab

Body and cells · Space · Elements …

Ages 10–14 · 4 levels · 20 lessons

Logic & Codes

Sequences and odd ones out · Expert puzzles

Ages 11–16 · 2 levels · 20 lessons

Study Skills

Remember more · Plan and focus

Ages 11–16 · 2 levels · 20 lessons

How programmes work

  1. Step 1: Find the right start

    A short check-up suggests a programme and a level. You can always change it.
  2. Step 2: Learn, practise, play

    Each 5–10 minute lesson has a learn card, practice marked instantly and often a quick game.
  3. Step 3: Check-ups unlock the next unit

    Pass the unit check-up to move on. Stars and progress are saved for grown-ups to see.

Not sure where to start?

Take a 10-minute check-up. It adapts to the answers and suggests the right programme and level.

Find the right level

Questions grown-ups ask

How long is a lesson?

Most lessons take 5 to 10 minutes: a short learn card, practice that is marked as you go, and often a quick game. Little and often works best.

Do children need an account?

A grown-up signs up and adds a child profile; children never need an email or password. Class students sign in with their class code and PIN.

Is the practice the same every time?

No. Every practice step is generated fresh, so a child can repeat a lesson as often as they like and still get new questions.

Can I see how my child is doing?

Yes. The parent dashboard shows each programme, the level, stars, when your child last practised, and the skills that are going well or need more work.

Can I print the lessons?

Lessons are made for the screen, but every practice sheet can also be printed from the worksheet maker.