Games
Pick a game. Each one starts at a level that suits you.
Phonics
Sounds, letters and first words.
Play Lab
Pick a game. Each one starts at a level that suits you.
- Memory MatchFlip cards and find the pairs.
- Odd One OutSpot the one that doesn't belong.
- Pattern TrainWhat comes next on the train?
- Sort It!Drag each thing into the right basket.
- Pop the SoundHear a word, pop its first letter.
- Word BuilderSpell the word from the letter tiles.
- Robot PathNot there yet. Add more arrows.
- Picture SudokuEach picture once in every row.
Maths games
Quick number games. Each one starts at your level.
- Make TenPop the bubble that makes 10: number bonds from 5 to 100, then decimals.
How to play
- Look at the number and the target.
- Pop the bubble that makes the target.
- Not right yet? A clue shows how to count on or use the frame.
- Number Line FrogHop the frog along the number line to add and subtract, all the way to negatives and decimals.
How to play
- Read the sum and find where the frog starts.
- Pick the lily pad where it lands.
- The frog hops to show the answer, with a tip when you need one.
- Times Table RaceRace Crayo to the finish by answering times-table facts. You choose the tables.
How to play
- Choose your tables and a level.
- Type each answer on the number pad.
- Beat Crayo to the finish line!
- Fraction PizzaRun a pizza shop: make, name and compare fractions, then find fractions of amounts.
How to play
- Read the order.
- Tap the slices or choose the answer.
- The pizzas show why the answer is right.
- Balance ScaleFind the mystery number that balances the scale, from missing numbers to equations.
How to play
- Look at what is on each pan.
- Choose the number in the mystery bag.
- A wrong number tips the scale. Try again with the hint.
- Place Value BuilderBuild numbers with ones, tens, hundreds and thousands blocks, then decimals.
How to play
- Read the number.
- Tap + and − to put blocks in each column.
- Check it: the answer shows the number split into parts.
- Money ShopPay the exact price and work out the change, in your own currency.
How to play
- Look at the price tag.
- Tap coins and notes to pay, or choose the change.
- Hints show how a shopkeeper counts up.
- Clock MatchMatch clocks, digital times and words, then work out how long things take.
How to play
- Look at the clock or the time.
- Choose the match.
- Hints explain what each hand tells you.
- Shape BuilderName shapes, count sides, find lines of symmetry and fill tangram puzzles.
How to play
- Look carefully at the shape.
- Choose your answer.
- Hints help you count and fold in your head.
- Mental Maths Sprint60 seconds of quick-fire mental maths that gets harder as you go. Beat your best!
How to play
- Press Start: the clock runs for 60 seconds.
- Type each answer and press Enter.
- Right answers make it harder. Beat your best!
Brain puzzles
Spot the pattern, find the rule, think it through.
- Pattern matricesFind the missing picture in a 3 × 3 grid of shapes.
How to play
- Look along the first row. What changes, and what stays the same?
- Check the second row follows the same rule. Then do the same for columns.
- Use the rules to build the missing picture, then find it among the answers.
- SequencesWhat comes next? Patterns of pictures, shapes and numbers.
How to play
- Say the sequence out loud and look for a part that repeats or a steady change.
- For numbers, write the jump between each pair of neighbours.
- If the jumps aren't the same, look at how the jumps change — or try multiplying.
- Odd one outWhich one doesn't belong? Pictures, shapes, numbers and words.
How to play
- Look at all of them before you choose.
- Find something that all but one share.
- Check the odd one really is the only one that's different.
- AnalogiesA is to B as C is to … ? Find the change and use it again.
How to play
- Compare the first pair: exactly what changed?
- Make the same change to the next one.
- For numbers, check your rule works for every example pair.
- RotationWhich one is the same shape, only turned? Flat shapes and 3D blocks.
How to play
- Pick one special part of the shape, like a corner or a sticking-out bit.
- Imagine turning the shape until that part points the same way.
- Watch out for mirror images: they can never be turned into the original.
- Mirror imagesWhich picture is the reflection in the mirror line?
How to play
- Find the mirror line.
- Things close to the line stay close; things far away stay far away — on the other side.
- Check one square or detail at a time.
- Cube netsFold flat shapes into cubes in your head.
How to play
- Pick one square as the bottom and fold the others up around it in your head.
- Two squares with one square between them in a straight line end up opposite each other.
- Opposite faces can never be seen at the same time.
- SudokuPicture sudoku for little ones, then 4×4, 6×6 and 9×9.
How to play
- Find a row, column or box that is almost full.
- Work out which number (or picture) is missing.
- Check it isn't already in the same row, column or box, then write it in.
- Maths cagesFill the grid so each cage makes its target number.
How to play
- Start with one-square cages: they are already given.
- List the pairs that make each small cage's target.
- Use 'once in every row and column' to choose between them.
- Logic gridsUse the clues to work out who has what.
How to play
- Start with the clues that tell you something for certain.
- Cross out what can't be true — 'not' clues are very useful.
- When only one choice is left for someone, it must be theirs.
- Code pathsProgram Crayo with arrows to reach the goal.
How to play
- Trace the route with your finger first.
- Turn each step into an arrow, in order.
- Run your program. If Crayo bumps into something, find the step that went wrong.
- Spot the ruleThings are sorted into groups. What's the sorting rule?
How to play
- Look at what everything in the first group has in common.
- Check that nothing in the second group has it.
- Test every answer rule on every item.
Guessing games
Read the clues. Can you guess it?
- Who am I?Read the clues one by one and guess the animal, thing, job or famous place. Fewer clues, more stars!
How to play
- A clue appears. Look at the four answers — which one could it be?
- Not sure yet? Ask for another clue. Each clue makes it easier, but costs a star.
- Tap your answer. Guess with one or two clues for three stars!
- Guess the wordGuess the letters of a hidden word. Every miss costs the flower a petal — save the flower!
How to play
- Look at the topic and the blanks. How many letters?
- Pick a letter. If it's in the word, it appears in every place it belongs.
- A wrong letter costs a petal. Find the word before the flower has no petals left.
- Guess my numberI'm thinking of a number. Guess it, and I'll tell you higher or lower. Can you find it in the fewest tries?
How to play
- The secret number is somewhere in the range. Type your guess.
- You'll hear 'higher' or 'lower'. The number line shrinks to what is left.
- At the end, see how the 'always guess the middle' trick works.
- Daily riddleA new riddle every day for each age group. Have a think, make your guess, then see the answer.
How to play
- Read today's riddle (or have it read to you).
- Type your guess — spelling doesn't have to be perfect.
- See the answer, then come back tomorrow for a new one.

